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Guitar Hero Turns 20 – How a Plastic Axe United the Gap Between Rock Generations

Marking two decades after Guitar Hero first launched across the Atlantic, giving players everywhere the means to feel like a rock star. Not literally, though you'd be hard-pressed convincing someone who's nailed Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Created by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display in time with a song. Each riff corresponded to particular chords, creating the sensation of a genuine performance.

Harmonix previously tried its hand in the music genre before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for a surprising massively profitable franchise which made a significant impact for many of the artists featured, showcasing decades-old groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced every song because the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was nearly impossible. We failed to secure acts such as the Who – RedOctane had virtually no money, and our team was pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, everyone wanted to be in.”

He continues: “One of the remarkable aspects was how many parents reached out and thanked us for exposing their children to the songs they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Gains Younger Fans

Irish group one featured act had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers how the series brought older hits back into vogue: “Guitar Hero offered a larger, younger audience. Generally this had been seen as outdated material, but then when it was included in the game young people were finding it, abruptly it was cool. That legitimised it, and got rid of the outdated label. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album was still unreleased in the US, so the game served as a primary platform of discovery for the group as they went on US tour supporting AC/DC. “Their crew had on the song during travel, and several recognized us thanks to the game,” Mahon says.

Major Band Spin-offs and Lasting Influence

Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the band greater revenue than any of their studio albums. It moved well over half a million copies upon release, and demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a freeware game with similar mechanics and extensive personalization features. The song is difficult even in the hardest setting, let alone performed at increased tempo and without missing a single one of the thousands of cues. They stated it took months of practice to accomplish.

“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you ought to use a real gun and go to war,” notes DragonForce guitarist the artist.

The band had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label informing us that we were records were moving like crazy,” he says. “It exploded when we next toured, and we were playing right ahead of the headliners at the event.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow everything else accomplishments. Last year, the song featured in promotional material for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, that's fine – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.

The Lasting Impact from the Iconic Controller

Top-tier marketing, be it for cars, apparel or games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. From day one, the creators believed there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to participate”.

The majority installments came out in just a five-year period from 2005 to 2010, featuring derivative titles like DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a short-lived revival several years later.

Titles like the fan project and Fortnite Festival have kept the community alive, with set to be a new product from the original publisher in development. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are both involved as special advisers. Is the world prepared to welcome another game in the spirit of Guitar Hero?

“Our team believed those games might become like Madden allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”

About the author

Danielle Jordan

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and consumer electronics.

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